@startuml
sprite $night_sleet [48x48/16] {
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!define WEATHER_NIGHT_SLEET(_alias) ENTITY(rectangle,black,night_sleet,_alias,WEATHER NIGHT_SLEET)
!define WEATHER_NIGHT_SLEET(_alias, _label) ENTITY(rectangle,black,night_sleet,_label, _alias,WEATHER NIGHT_SLEET)
!define WEATHER_NIGHT_SLEET(_alias, _label, _shape) ENTITY(_shape,black,night_sleet,_label, _alias,WEATHER NIGHT_SLEET)
!define WEATHER_NIGHT_SLEET(_alias, _label, _shape, _color) ENTITY(_shape,_color,night_sleet,_label, _alias,WEATHER NIGHT_SLEET)
skinparam folderBackgroundColor<<WEATHER NIGHT_SLEET>> White
@enduml